MHR¶
MHR is an expressive full-body model with neural pose correctives.
Setup¶
MHR downloads automatically on first use. To prefetch and save the path:
# Download the MHR assets and store their path in the body-models config.
body-models download mhr
API¶
body_models.bodies.mhr.numpy.MHR
¶
MHR(model_path=None, *, lod=1, simplify=1.0)
Bases: BodyModel
MHR body model with NumPy backend.
Initialize the MHR model.
| PARAMETER | DESCRIPTION |
|---|---|
model_path
|
Path to model assets, or the default assets when omitted.
TYPE:
|
lod
|
Level-of-detail variant to load.
TYPE:
|
simplify
|
Mesh simplification factor to apply while loading.
TYPE:
|
| METHOD | DESCRIPTION |
|---|---|
forward_vertices |
Compute posed mesh vertices. |
forward_skeleton |
Compute posed joint transforms. |
prepare_identity |
Precompute shape- and expression-dependent state for repeated forward passes. |
prepare_pose |
Precompute pose-dependent state for repeated forward passes. |
joint_index |
Resolve a standard joint to this model's native joint index. |
prepare_skinning |
Pack prepared model state into renderer-ready skinning inputs. |
| ATTRIBUTE | DESCRIPTION |
|---|---|
common_joints |
Common anatomical joints mapped to this model's native joint names.
TYPE:
|
Source code in src/body_models/bodies/mhr/numpy.py
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common_joints
property
¶
common_joints
Common anatomical joints mapped to this model's native joint names.
forward_vertices
¶
forward_vertices(
body_pose,
head_pose,
hand_pose,
expression,
global_rotation=None,
global_translation=None,
vertex_indices=None,
*,
shape=None,
identity=None,
)
Compute posed mesh vertices.
| PARAMETER | DESCRIPTION |
|---|---|
shape
|
Shape coefficients.
TYPE:
|
body_pose
|
Local body joint rotations.
TYPE:
|
head_pose
|
Local head and facial controls.
TYPE:
|
hand_pose
|
Local hand joint rotations.
TYPE:
|
expression
|
Facial expression coefficients.
TYPE:
|
global_rotation
|
Global model rotation.
TYPE:
|
global_translation
|
Global model translation.
TYPE:
|
vertex_indices
|
Optional subset of vertices to return.
TYPE:
|
| RETURNS | DESCRIPTION |
|---|---|
Float[ndarray, '*batch V 3']
|
Posed vertex positions. |
Source code in src/body_models/bodies/mhr/numpy.py
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forward_skeleton
¶
forward_skeleton(
body_pose,
head_pose,
hand_pose,
expression,
global_rotation=None,
global_translation=None,
joint_indices=None,
*,
shape=None,
identity=None,
)
Compute posed joint transforms.
| PARAMETER | DESCRIPTION |
|---|---|
shape
|
Shape coefficients.
TYPE:
|
body_pose
|
Local body joint rotations.
TYPE:
|
head_pose
|
Local head and facial controls.
TYPE:
|
hand_pose
|
Local hand joint rotations.
TYPE:
|
expression
|
Facial expression coefficients.
TYPE:
|
global_rotation
|
Global model rotation.
TYPE:
|
global_translation
|
Global model translation.
TYPE:
|
joint_indices
|
Optional subset of joints to return.
TYPE:
|
| RETURNS | DESCRIPTION |
|---|---|
Float[ndarray, '*batch J 4 4']
|
Joint transforms in the model hierarchy. |
Source code in src/body_models/bodies/mhr/numpy.py
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prepare_identity
¶
prepare_identity(shape, expression, skip_vertices=False)
Precompute shape- and expression-dependent state for repeated forward passes.
Source code in src/body_models/bodies/mhr/numpy.py
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prepare_pose
¶
prepare_pose(
body_pose,
head_pose,
hand_pose,
*,
identity=None,
skip_vertices=False,
)
Precompute pose-dependent state for repeated forward passes.
Source code in src/body_models/bodies/mhr/numpy.py
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joint_index
¶
joint_index(joint)
Resolve a standard joint to this model's native joint index.
Source code in src/body_models/base.py
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prepare_skinning
¶
prepare_skinning(*, identity, pose)
Pack prepared model state into renderer-ready skinning inputs.
Source code in src/body_models/base.py
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