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MHR

MHR is an expressive full-body model with facial expression controls and neural pose correctives.

Setup

MHR downloads from the public abcamiletto/body-models Hugging Face repository on first use. The hosted assets include the original MHR checkpoint for LOD 1 and preprocessed FBX-derived meshes for LODs 0–6.

To prefetch:

body-models download mhr

The original MHR license is included with the hosted assets.

API

body_models.mhr.numpy.MHR

MHR(*, model_path=None, lod=1, simplify=1.0)

Bases: body_models.mhr._model.MHR

Expressive full-body model with neural pose correctives.

METHOD DESCRIPTION
apply_pose_correctives

Apply prepared pose correctives to identity-dependent rest vertices.

forward_points

Compute positions defined by a prepared vertex mapping.

forward_skeleton

Compute posed joint transforms, which are independent of identity.

forward_vertices

Compute posed mesh vertices.

get_rest_pose

Return zero identity and pose controls.

joint_index

Resolve a common joint to this model's native joint index.

prepare_point_regressor

Preproject a vertex mapping for repeated point forwards.

get_apose

Return the MHR A-pose.

get_tpose

Return the MHR T-pose.

prepare_identity

Precompute shape- and expression-dependent state.

prepare_pose

Precompute pose-dependent MHR state.

ATTRIBUTE DESCRIPTION
common_joints

Common anatomical joints mapped to this model's native joint names.

has_face

bool(x) -> bool

has_hands

bool(x) -> bool

num_joints

Number of joints in the skeleton.

pose_joint_indices

Canonical joints whose local transforms are driven by each pose parameter.

runtime

Array runtime used by this model.

skinning_spec

Static topology, render-rig weights, and optional pose correctives.

symmetric_joints

Left/right joint pairs as (left_index, right_index), in joint order.

NUM_BODY_POSE_COEFFS

int([x]) -> integer

NUM_EXPR_COEFFS

int([x]) -> integer

NUM_HAND_POSE_COEFFS

int([x]) -> integer

NUM_HEAD_POSE_COEFFS

int([x]) -> integer

NUM_JOINTS

int([x]) -> integer

NUM_POSE_COEFFS

int([x]) -> integer

NUM_SHAPE_COEFFS

int([x]) -> integer

common_joints property

common_joints

Common anatomical joints mapped to this model's native joint names.

has_face class-attribute

has_face = True

bool(x) -> bool

Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.

has_hands class-attribute

has_hands = True

bool(x) -> bool

Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.

num_joints property

num_joints

Number of joints in the skeleton.

pose_joint_indices property

pose_joint_indices

Canonical joints whose local transforms are driven by each pose parameter.

runtime property

runtime

Array runtime used by this model.

skinning_spec property

skinning_spec

Static topology, render-rig weights, and optional pose correctives.

symmetric_joints property

symmetric_joints

Left/right joint pairs as (left_index, right_index), in joint order.

Indices address the J axis of :meth:forward_skeleton outputs and cover the whole native skeleton, including joints outside the :class:Joint vocabulary. Unpaired joints lie on the midline. Pairs describe index correspondence only, not how to mirror a pose.

RAISES DESCRIPTION
ValueError

If a sided joint name has no counterpart.

NUM_BODY_POSE_COEFFS class-attribute

NUM_BODY_POSE_COEFFS = 94

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_EXPR_COEFFS class-attribute

NUM_EXPR_COEFFS = 72

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_HAND_POSE_COEFFS class-attribute

NUM_HAND_POSE_COEFFS = 104

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_HEAD_POSE_COEFFS class-attribute

NUM_HEAD_POSE_COEFFS = 6

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_JOINTS class-attribute

NUM_JOINTS = 127

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_POSE_COEFFS class-attribute

NUM_POSE_COEFFS = 204

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_SHAPE_COEFFS class-attribute

NUM_SHAPE_COEFFS = 45

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

apply_pose_correctives

apply_pose_correctives(*, identity, pose)

Apply prepared pose correctives to identity-dependent rest vertices.

Source code in src/body_models/_base.py
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def apply_pose_correctives(
    self,
    *,
    identity: SkinningIdentity,
    pose: SkinningPose,
) -> Float[Array, "*batch V 3"]:
    """Apply prepared pose correctives to identity-dependent rest vertices."""
    vertices = identity["rest_vertices"]
    coefficients = pose.get("pose_coefficients")
    if coefficients is None:
        return vertices
    basis = self._corrective_basis
    if basis is None:
        raise RuntimeError("Prepared pose has corrective coefficients, but the model has no corrective basis.")
    return vertices + basis.apply(coefficients)

forward_points

forward_points(
    body_pose,
    head_pose,
    hand_pose,
    *,
    point_regressor,
    shape=None,
    expression=None,
    identity=None,
    global_rotation=None,
    global_translation=None,
)

Compute positions defined by a prepared vertex mapping.

Source code in src/body_models/mhr/_model.py
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def forward_points(
    self,
    body_pose: Float[Array, "*batch 94"],
    head_pose: Float[Array, "*batch 6"],
    hand_pose: Float[Array, "*batch 104"],
    *,
    point_regressor: PointRegressor,
    shape: Float[Array, "*batch 45"] | None = None,
    expression: Float[Array, "*batch 72"] | None = None,
    identity: SkinningIdentity | None = None,
    global_rotation: Float[Array, "*batch 3"] | None = None,
    global_translation: Float[Array, "*batch 3"] | None = None,
) -> Float[Array, "*batch K 3"]:
    """Compute positions defined by a prepared vertex mapping."""
    self._validate_identity_arguments(identity, shape=shape, expression=expression)
    if identity is None:
        resolved = self._resolve_identity_coefficients(body_pose.shape[:-1], shape=shape, expression=expression)
        identity = self.prepare_identity(*resolved)

    pose = self.prepare_pose(body_pose, head_pose, hand_pose, identity=identity)
    return self._deform_points(point_regressor, identity, pose, global_rotation, global_translation)

forward_skeleton

forward_skeleton(
    body_pose,
    head_pose,
    hand_pose,
    *,
    shape=None,
    expression=None,
    identity=None,
    global_rotation=None,
    global_translation=None,
    joint_indices=None,
)

Compute posed joint transforms, which are independent of identity.

Source code in src/body_models/mhr/_model.py
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def forward_skeleton(
    self,
    body_pose: Float[Array, "*batch 94"],
    head_pose: Float[Array, "*batch 6"],
    hand_pose: Float[Array, "*batch 104"],
    *,
    shape: Float[Array, "*batch 45"] | None = None,
    expression: Float[Array, "*batch 72"] | None = None,
    identity: SkinningIdentity | None = None,
    global_rotation: Float[Array, "*batch 3"] | None = None,
    global_translation: Float[Array, "*batch 3"] | None = None,
    joint_indices: Sequence[int] | None = None,
) -> Float[Array, "*batch J 4 4"]:
    """Compute posed joint transforms, which are independent of identity."""
    self._validate_identity_arguments(identity, shape=shape, expression=expression)
    xp = self._runtime.xp
    pose = pose_utils.pack_pose(xp, body_pose, head_pose, hand_pose)
    skeleton = core.prepare_skeleton(
        runtime=self._runtime,
        joint_offsets=self._assets.joint_offsets,
        joint_pre_rotations=self._assets.joint_pre_rotations,
        parameter_transform=self._assets.parameter_transform,
        tree=self._assets.kinematic_tree,
        num_joints=self.num_joints,
        shape_dim=self.NUM_SHAPE_COEFFS,
        pose=pose,
        joint_indices=joint_indices,
    )
    return skinning.transform_skeleton(
        skeleton,
        global_rotation,
        global_translation,
        "axis_angle",
        xp=xp,
    )

forward_vertices

forward_vertices(
    body_pose,
    head_pose,
    hand_pose,
    *,
    shape=None,
    expression=None,
    identity=None,
    global_rotation=None,
    global_translation=None,
    vertex_indices=None,
)

Compute posed mesh vertices.

Source code in src/body_models/mhr/_model.py
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def forward_vertices(
    self,
    body_pose: Float[Array, "*batch 94"],
    head_pose: Float[Array, "*batch 6"],
    hand_pose: Float[Array, "*batch 104"],
    *,
    shape: Float[Array, "*batch 45"] | None = None,
    expression: Float[Array, "*batch 72"] | None = None,
    identity: SkinningIdentity | None = None,
    global_rotation: Float[Array, "*batch 3"] | None = None,
    global_translation: Float[Array, "*batch 3"] | None = None,
    vertex_indices: Sequence[int] | None = None,
) -> Float[Array, "*batch V 3"]:
    """Compute posed mesh vertices."""
    xp = self._runtime.xp
    self._validate_identity_arguments(identity, shape=shape, expression=expression)
    if identity is None:
        resolved = self._resolve_identity_coefficients(body_pose.shape[:-1], shape=shape, expression=expression)
        identity = self.prepare_identity(*resolved)

    pose = self.prepare_pose(body_pose, head_pose, hand_pose, identity=identity)
    vertices = self._runtime._skin_vertices(
        self.apply_pose_correctives(identity=identity, pose=pose),
        pose["skinning_transforms"],
        skinning=self._assets.compact_skinning,
        vertex_indices=vertex_indices,
    )
    return skinning.apply_global_transform(
        vertices,
        global_rotation,
        global_translation,
        xp=xp,
    )

get_rest_pose

get_rest_pose(*, batch_dims=(), dtype=None, hands='default')

Return zero identity and pose controls.

Source code in src/body_models/mhr/_model.py
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def get_rest_pose(
    self,
    *,
    batch_dims: tuple[int, ...] = (),
    dtype: Any | None = None,
    hands: Literal["default", "flat", "rest"] = "default",
) -> dict[str, Float[Array, "..."]]:
    """Return zero identity and pose controls."""
    if hands not in ("default", "flat", "rest"):
        raise ValueError(f"Invalid hands: {hands!r}")

    params = super().get_rest_pose(batch_dims=batch_dims, dtype=dtype)
    if hands != "default":
        runtime = self.runtime
        hand_pose = runtime.asarray(MHR_HAND_PRESETS[hands], like=params["hand_pose"], dtype=dtype)
        params["hand_pose"] = runtime.xp.broadcast_to(
            hand_pose,
            (*batch_dims, self.NUM_HAND_POSE_COEFFS),
        )
    return params

joint_index

joint_index(joint)

Resolve a common joint to this model's native joint index.

Source code in src/body_models/_base.py
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def joint_index(self, joint: Joint) -> int:
    """Resolve a common joint to this model's native joint index."""
    if not isinstance(joint, Joint):
        raise TypeError("joint_index() expects a body_models.Joint; use joint_names.index(...) for native names.")
    try:
        native_name = self.common_joints[joint]
    except KeyError as exc:
        raise KeyError(f"{self.__class__.__name__} has no common joint {joint.value!r}") from exc
    return self.joint_names.index(native_name)

prepare_point_regressor

prepare_point_regressor(mapping)

Preproject a vertex mapping for repeated point forwards.

For Torch, call this after moving the model to its target device.

Source code in src/body_models/_base.py
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def prepare_point_regressor(
    self,
    mapping: Float[Array, "K V"],
) -> PointRegressor:
    """Preproject a vertex mapping for repeated point forwards.

    For Torch, call this after moving the model to its target device.
    """
    if mapping.ndim != 2 or mapping.shape[0] < 1 or mapping.shape[1] != self.num_vertices:
        raise ValueError(
            f"mapping must have shape [K, {self.num_vertices}] with K >= 1, got {tuple(mapping.shape)}"
        )
    mapping = self._runtime.asarray(mapping, like=self.rest_vertices)
    return point_regression.prepare_point_regressor(
        mapping,
        self._skinning_weights,
        self._corrective_basis,
        runtime=self._runtime,
    )

get_apose

get_apose(*, batch_dims=(), dtype=None, hands='default')

Return the MHR A-pose.

Source code in src/body_models/mhr/_model.py
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def get_apose(
    self,
    *,
    batch_dims: tuple[int, ...] = (),
    dtype: Any | None = None,
    hands: Literal["default", "flat", "rest"] = "default",
) -> dict[str, Float[Array, "..."]]:
    """Return the MHR A-pose."""
    return self.get_rest_pose(batch_dims=batch_dims, dtype=dtype, hands=hands)

get_tpose

get_tpose(*, batch_dims=(), dtype=None, hands='default')

Return the MHR T-pose.

Source code in src/body_models/mhr/_model.py
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def get_tpose(
    self,
    *,
    batch_dims: tuple[int, ...] = (),
    dtype: Any | None = None,
    hands: Literal["default", "flat", "rest"] = "default",
) -> dict[str, Float[Array, "..."]]:
    """Return the MHR T-pose."""
    params = self.get_rest_pose(batch_dims=batch_dims, dtype=dtype, hands=hands)
    pose = self._runtime.zeros(
        (*batch_dims, self.NUM_POSE_COEFFS),
        like=params["body_pose"],
        dtype=params["body_pose"].dtype,
    )
    preset = self._runtime.asarray(
        MHR_BODY_PRESETS["t_pose"],
        like=pose,
        dtype=pose.dtype,
    )
    pose = common.at_set(pose, (..., slice(None, 100)), preset, xp=self._runtime.xp)
    params["body_pose"], params["head_pose"], _ = pose_utils.unpack_pose(self._runtime.xp, pose)
    return params

prepare_identity

prepare_identity(shape, expression)

Precompute shape- and expression-dependent state.

Source code in src/body_models/mhr/_model.py
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def prepare_identity(
    self,
    shape: Float[Array, "*batch 45"],
    expression: Float[Array, "*batch 72"],
) -> SkinningIdentity:
    """Precompute shape- and expression-dependent state."""
    return core.prepare_identity(
        xp=self._runtime.xp,
        base_vertices=self._assets.base_vertices,
        blendshape_dirs=self._assets.blendshape_dirs,
        shape=shape,
        expression=expression,
    )

prepare_pose

prepare_pose(body_pose, head_pose, hand_pose, *, identity)

Precompute pose-dependent MHR state.

Source code in src/body_models/mhr/_model.py
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def prepare_pose(
    self,
    body_pose: Float[Array, "*batch 94"],
    head_pose: Float[Array, "*batch 6"],
    hand_pose: Float[Array, "*batch 104"],
    *,
    identity: SkinningIdentity,
) -> SkinningPose:
    """Precompute pose-dependent MHR state."""
    pose = pose_utils.pack_pose(self._runtime.xp, body_pose, head_pose, hand_pose)
    return core.prepare_pose(
        runtime=self._runtime,
        joint_offsets=self._assets.joint_offsets,
        joint_pre_rotations=self._assets.joint_pre_rotations,
        parameter_transform=self._assets.parameter_transform,
        tree=self._assets.kinematic_tree,
        num_joints=self.num_joints,
        shape_dim=self.NUM_SHAPE_COEFFS,
        bind_inv_linear=self._assets.bind_inv_linear,
        bind_inv_translation=self._assets.bind_inv_translation,
        corrective_hidden_weights=self._assets.correctives.hidden_weights,
        pose=pose,
    )