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MANO

MANO is a skinned hand model with shape and finger-pose controls.

Setup

MANO requires registration at mano.is.tue.mpg.de.

body-models download mano

Or configure files by side:

body-models set mano-right /path/to/MANO_RIGHT.pkl
body-models set mano-left /path/to/MANO_LEFT.pkl

API

body_models.mano.numpy.MANO

MANO(
    *,
    model_path=None,
    side=None,
    flat_hand_mean=False,
    rotation_type="axis_angle",
    simplify=1.0,
)

Bases: body_models.mano._model.MANO

Skinned hand model with shape and finger-pose controls.

METHOD DESCRIPTION
apply_pose_correctives

Apply prepared pose correctives to identity-dependent rest vertices.

forward_points

Compute positions defined by a prepared vertex mapping.

forward_skeleton

Compute posed hand joint transforms.

forward_vertices

Compute posed hand vertices.

get_rest_pose

Return zero shape controls and identity rotations.

joint_index

Resolve a common joint to this model's native joint index.

prepare_point_regressor

Preproject a vertex mapping and the model's linear identity bases.

prepare_identity

Precompute shape-dependent state for repeated forward passes.

prepare_pose

Precompute pose-dependent state for repeated forward passes.

ATTRIBUTE DESCRIPTION
has_face

bool(x) -> bool

has_hands

bool(x) -> bool

num_joints

Number of joints in the skeleton.

pose_joint_indices

Canonical joints whose local transforms are driven by each pose parameter.

runtime

Array runtime used by this model.

skinning_spec

Static topology, render-rig weights, and optional pose correctives.

symmetric_joints

Left/right joint pairs as (left_index, right_index), in joint order.

NUM_EXPR_COEFFS

int([x]) -> integer

NUM_HAND_CONTROLS

int([x]) -> integer

NUM_JOINTS

int([x]) -> integer

NUM_SHAPE_COEFFS

int([x]) -> integer

has_face class-attribute

has_face = False

bool(x) -> bool

Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.

has_hands class-attribute

has_hands = True

bool(x) -> bool

Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.

num_joints property

num_joints

Number of joints in the skeleton.

pose_joint_indices property

pose_joint_indices

Canonical joints whose local transforms are driven by each pose parameter.

runtime property

runtime

Array runtime used by this model.

skinning_spec property

skinning_spec

Static topology, render-rig weights, and optional pose correctives.

symmetric_joints property

symmetric_joints

Left/right joint pairs as (left_index, right_index), in joint order.

Indices address the J axis of :meth:forward_skeleton outputs and cover the whole native skeleton, including joints outside the :class:Joint vocabulary. Unpaired joints lie on the midline. Pairs describe index correspondence only, not how to mirror a pose.

RAISES DESCRIPTION
ValueError

If a sided joint name has no counterpart.

NUM_EXPR_COEFFS class-attribute

NUM_EXPR_COEFFS = 0

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_HAND_CONTROLS class-attribute

NUM_HAND_CONTROLS = 15

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_JOINTS class-attribute

NUM_JOINTS = 16

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

NUM_SHAPE_COEFFS class-attribute

NUM_SHAPE_COEFFS = 10

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

int('0b100', base=0) 4

apply_pose_correctives

apply_pose_correctives(*, identity, pose)

Apply prepared pose correctives to identity-dependent rest vertices.

Source code in src/body_models/_base.py
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def apply_pose_correctives(
    self,
    *,
    identity: SkinningIdentity,
    pose: SkinningPose,
) -> Float[Array, "*batch V 3"]:
    """Apply prepared pose correctives to identity-dependent rest vertices."""
    vertices = identity["rest_vertices"]
    coefficients = pose.get("pose_coefficients")
    if coefficients is None:
        return vertices
    basis = self._corrective_basis
    if basis is None:
        raise RuntimeError("Prepared pose has corrective coefficients, but the model has no corrective basis.")
    return vertices + basis.apply(coefficients)

forward_points

forward_points(
    hand_pose,
    *,
    point_regressor,
    wrist_rotation=None,
    shape=None,
    identity=None,
    global_rotation=None,
    global_translation=None,
)

Compute positions defined by a prepared vertex mapping.

Source code in src/body_models/mano/_model.py
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def forward_points(
    self,
    hand_pose: Float[Array, "*batch 15 N"] | Float[Array, "*batch 15 3 3"],
    *,
    point_regressor: PointRegressor,
    wrist_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    shape: Float[Array, "*batch 10"] | None = None,
    identity: LinearIdentity | None = None,
    global_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    global_translation: Float[Array, "*batch 3"] | None = None,
) -> Float[Array, "*batch K 3"]:
    """Compute positions defined by a prepared vertex mapping."""
    self._validate_identity_arguments(identity, shape=shape)
    if identity is not None:
        pose = self.prepare_pose(hand_pose, wrist_rotation=wrist_rotation, identity=identity)
        return self._deform_points(point_regressor, identity, pose, global_rotation, global_translation)

    batch_shape = hand_pose.shape[: -(self._num_rot_dims + 1)]
    resolved = self._resolve_identity_coefficients(batch_shape, shape=shape)
    skeleton_identity = self._prepare_skeleton_identity(*resolved)
    pose = self.prepare_pose(hand_pose, wrist_rotation=wrist_rotation, identity=skeleton_identity)
    return self._deform_linear_points(
        point_regressor,
        resolved,
        pose,
        global_rotation,
        global_translation,
    )

forward_skeleton

forward_skeleton(
    hand_pose,
    *,
    wrist_rotation=None,
    shape=None,
    identity=None,
    global_rotation=None,
    global_translation=None,
    joint_indices=None,
)

Compute posed hand joint transforms.

Source code in src/body_models/mano/_model.py
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def forward_skeleton(
    self,
    hand_pose: Float[Array, "*batch 15 N"] | Float[Array, "*batch 15 3 3"],
    *,
    wrist_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    shape: Float[Array, "*batch 10"] | None = None,
    identity: LinearIdentity | None = None,
    global_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    global_translation: Float[Array, "*batch 3"] | None = None,
    joint_indices: Sequence[int] | None = None,
) -> Float[Array, "*batch 16 4 4"]:
    """Compute posed hand joint transforms."""
    self._validate_identity_arguments(identity, shape=shape)
    if identity is None:
        batch_shape = hand_pose.shape[: -(self._num_rot_dims + 1)]
        resolved = self._resolve_identity_coefficients(batch_shape, shape=shape)
        skeleton_identity = self._prepare_skeleton_identity(*resolved)
    else:
        skeleton_identity = identity

    skeleton = core.prepare_skeleton(
        self._runtime,
        self._assets.kinematic_tree,
        self._assets.hand_mean,
        hand_pose,
        wrist_rotation,
        self.rotation_type,
        local_joint_offsets=skeleton_identity["local_joint_offsets"],
        joint_indices=joint_indices,
    )
    return self._transform_skeleton(
        skeleton,
        global_rotation,
        global_translation,
    )

forward_vertices

forward_vertices(
    hand_pose,
    *,
    wrist_rotation=None,
    shape=None,
    identity=None,
    global_rotation=None,
    global_translation=None,
    vertex_indices=None,
)

Compute posed hand vertices.

Source code in src/body_models/mano/_model.py
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def forward_vertices(
    self,
    hand_pose: Float[Array, "*batch 15 N"] | Float[Array, "*batch 15 3 3"],
    *,
    wrist_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    shape: Float[Array, "*batch 10"] | None = None,
    identity: LinearIdentity | None = None,
    global_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    global_translation: Float[Array, "*batch 3"] | None = None,
    vertex_indices: Sequence[int] | None = None,
) -> Float[Array, "*batch V 3"]:
    """Compute posed hand vertices."""
    self._validate_identity_arguments(identity, shape=shape)
    if identity is None:
        batch_shape = hand_pose.shape[: -(self._num_rot_dims + 1)]
        identity = self.prepare_identity(*self._resolve_identity_coefficients(batch_shape, shape=shape))

    pose = self.prepare_pose(hand_pose, wrist_rotation=wrist_rotation, identity=identity)
    return self._deform_vertices(
        identity,
        pose,
        global_rotation,
        global_translation,
        vertex_indices,
    )

get_rest_pose

get_rest_pose(*, batch_dims=(), dtype=None, hands='default')

Return zero shape controls and identity rotations.

Source code in src/body_models/mano/_model.py
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def get_rest_pose(
    self,
    *,
    batch_dims: tuple[int, ...] = (),
    dtype: Any | None = None,
    hands: HandPreset = "default",
) -> dict[str, Float[Array, "..."]]:
    """Return zero shape controls and identity rotations."""
    if hands not in ("default", "flat", "rest"):
        raise ValueError(f"Invalid hands: {hands!r}")

    params = super().get_rest_pose(batch_dims=batch_dims, dtype=dtype)
    if hands != "default":
        params["hand_pose"] = self._hand_preset(batch_dims, params["hand_pose"], hands)
    return params

joint_index

joint_index(joint)

Resolve a common joint to this model's native joint index.

Source code in src/body_models/_base.py
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def joint_index(self, joint: Joint) -> int:
    """Resolve a common joint to this model's native joint index."""
    if not isinstance(joint, Joint):
        raise TypeError("joint_index() expects a body_models.Joint; use joint_names.index(...) for native names.")
    try:
        native_name = self.common_joints[joint]
    except KeyError as exc:
        raise KeyError(f"{self.__class__.__name__} has no common joint {joint.value!r}") from exc
    return self.joint_names.index(native_name)

prepare_point_regressor

prepare_point_regressor(mapping)

Preproject a vertex mapping and the model's linear identity bases.

Source code in src/body_models/_linear_blendshape.py
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def prepare_point_regressor(
    self,
    mapping: Float[Array, "K V"],
) -> PointRegressor:
    """Preproject a vertex mapping and the model's linear identity bases."""
    regressor = super().prepare_point_regressor(mapping)
    xp = self._runtime.xp
    regressor["template"] = point_regression.project_vertex_values(
        regressor,
        self.rest_vertices,
        xp=xp,
    )
    regressor["identity_bases"] = tuple(
        point_regression.project_vertex_values(regressor, basis, xp=xp) for basis in self._point_identity_bases
    )
    return regressor

prepare_identity

prepare_identity(shape)

Precompute shape-dependent state for repeated forward passes.

Source code in src/body_models/mano/_model.py
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def prepare_identity(
    self,
    shape: Float[Array, "*batch 10"],
) -> LinearIdentity:
    """Precompute shape-dependent state for repeated forward passes."""
    return core.prepare_identity(
        xp=self._runtime.xp,
        v_template=self._assets.v_template,
        shapedirs=self._assets.shapedirs,
        j_template=self._assets.j_template,
        j_shapedirs=self._assets.j_shapedirs,
        parents=self._assets.kinematic_tree.parents,
        shape=shape,
    )

prepare_pose

prepare_pose(hand_pose, *, wrist_rotation=None, identity)

Precompute pose-dependent state for repeated forward passes.

Source code in src/body_models/mano/_model.py
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def prepare_pose(
    self,
    hand_pose: Float[Array, "*batch 15 N"] | Float[Array, "*batch 15 3 3"],
    *,
    wrist_rotation: Float[Array, "*batch N"] | Float[Array, "*batch 3 3"] | None = None,
    identity: core.ManoSkeletonIdentity,
) -> SkinningPose:
    """Precompute pose-dependent state for repeated forward passes."""
    return core.prepare_pose(
        self._runtime,
        self._assets.kinematic_tree,
        hand_mean=self._assets.hand_mean,
        hand_pose=hand_pose,
        wrist_rotation=wrist_rotation,
        rotation_type=self.rotation_type,
        local_joint_offsets=identity["local_joint_offsets"],
        rest_joints=identity["rest_joints"],
    )