MANO¶
MANO is a skinned hand model with shape and finger-pose controls.
Setup¶
MANO requires registration at mano.is.tue.mpg.de.
body-models download mano
Or configure files by side:
body-models set mano-right /path/to/MANO_RIGHT.pkl
body-models set mano-left /path/to/MANO_LEFT.pkl
API¶
body_models.mano.numpy.MANO
¶
MANO(
*,
model_path=None,
side=None,
flat_hand_mean=False,
rotation_type="axis_angle",
simplify=1.0,
)
Bases: body_models.mano._model.MANO
Skinned hand model with shape and finger-pose controls.
| METHOD | DESCRIPTION |
|---|---|
apply_pose_correctives |
Apply prepared pose correctives to identity-dependent rest vertices. |
forward_points |
Compute positions defined by a prepared vertex mapping. |
forward_skeleton |
Compute posed hand joint transforms. |
forward_vertices |
Compute posed hand vertices. |
get_rest_pose |
Return zero shape controls and identity rotations. |
joint_index |
Resolve a common joint to this model's native joint index. |
prepare_point_regressor |
Preproject a vertex mapping and the model's linear identity bases. |
prepare_identity |
Precompute shape-dependent state for repeated forward passes. |
prepare_pose |
Precompute pose-dependent state for repeated forward passes. |
| ATTRIBUTE | DESCRIPTION |
|---|---|
has_face |
bool(x) -> bool
|
has_hands |
bool(x) -> bool
|
num_joints |
Number of joints in the skeleton.
|
pose_joint_indices |
Canonical joints whose local transforms are driven by each pose parameter.
|
runtime |
Array runtime used by this model.
|
skinning_spec |
Static topology, render-rig weights, and optional pose correctives.
|
symmetric_joints |
Left/right joint pairs as
|
NUM_EXPR_COEFFS |
int([x]) -> integer
|
NUM_HAND_CONTROLS |
int([x]) -> integer
|
NUM_JOINTS |
int([x]) -> integer
|
NUM_SHAPE_COEFFS |
int([x]) -> integer
|
has_face
class-attribute
¶
has_face = False
bool(x) -> bool
Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.
has_hands
class-attribute
¶
has_hands = True
bool(x) -> bool
Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.
pose_joint_indices
property
¶
pose_joint_indices
Canonical joints whose local transforms are driven by each pose parameter.
skinning_spec
property
¶
skinning_spec
Static topology, render-rig weights, and optional pose correctives.
symmetric_joints
property
¶
symmetric_joints
Left/right joint pairs as (left_index, right_index), in joint order.
Indices address the J axis of :meth:forward_skeleton outputs and
cover the whole native skeleton, including joints outside the
:class:Joint vocabulary. Unpaired joints lie on the midline. Pairs
describe index correspondence only, not how to mirror a pose.
| RAISES | DESCRIPTION |
|---|---|
ValueError
|
If a sided joint name has no counterpart. |
NUM_EXPR_COEFFS
class-attribute
¶
NUM_EXPR_COEFFS = 0
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
NUM_HAND_CONTROLS
class-attribute
¶
NUM_HAND_CONTROLS = 15
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
NUM_JOINTS
class-attribute
¶
NUM_JOINTS = 16
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
NUM_SHAPE_COEFFS
class-attribute
¶
NUM_SHAPE_COEFFS = 10
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
apply_pose_correctives
¶
apply_pose_correctives(*, identity, pose)
Apply prepared pose correctives to identity-dependent rest vertices.
Source code in src/body_models/_base.py
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forward_points
¶
forward_points(
hand_pose,
*,
point_regressor,
wrist_rotation=None,
shape=None,
identity=None,
global_rotation=None,
global_translation=None,
)
Compute positions defined by a prepared vertex mapping.
Source code in src/body_models/mano/_model.py
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forward_skeleton
¶
forward_skeleton(
hand_pose,
*,
wrist_rotation=None,
shape=None,
identity=None,
global_rotation=None,
global_translation=None,
joint_indices=None,
)
Compute posed hand joint transforms.
Source code in src/body_models/mano/_model.py
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forward_vertices
¶
forward_vertices(
hand_pose,
*,
wrist_rotation=None,
shape=None,
identity=None,
global_rotation=None,
global_translation=None,
vertex_indices=None,
)
Compute posed hand vertices.
Source code in src/body_models/mano/_model.py
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get_rest_pose
¶
get_rest_pose(*, batch_dims=(), dtype=None, hands='default')
Return zero shape controls and identity rotations.
Source code in src/body_models/mano/_model.py
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joint_index
¶
joint_index(joint)
Resolve a common joint to this model's native joint index.
Source code in src/body_models/_base.py
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prepare_point_regressor
¶
prepare_point_regressor(mapping)
Preproject a vertex mapping and the model's linear identity bases.
Source code in src/body_models/_linear_blendshape.py
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prepare_identity
¶
prepare_identity(shape)
Precompute shape-dependent state for repeated forward passes.
Source code in src/body_models/mano/_model.py
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prepare_pose
¶
prepare_pose(hand_pose, *, wrist_rotation=None, identity)
Precompute pose-dependent state for repeated forward passes.
Source code in src/body_models/mano/_model.py
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