ANNY¶
ANNY is a phenotype-driven body model with configurable rigs and topology.
Setup¶
ANNY downloads automatically on first use from the
abcamiletto/body-models
Hugging Face repository (ANNY: Apache 2.0; MPFB2: CC0). To prefetch:
body-models download anny
API¶
Portable fitted poses¶
Save rotation_type with fitted parameters. Convert the parameters when loading
into a model with a different representation:
from body_models.anny import convert_pose
from body_models.anny.torch import ANNY
model = ANNY(rotation_type="sixd")
parameters = convert_pose(cached_parameters, src=cached_rotation_type, dst=model.rotation_type)
vertices = model.forward_vertices(**parameters)
body_models.anny.numpy.ANNY
¶
ANNY(
*,
model_path=None,
rig="default",
topology="default",
all_phenotypes=False,
extrapolate_phenotypes=False,
rotation_type="axis_angle",
simplify=1.0,
)
Bases: body_models.anny._model.ANNY
Phenotype-driven skinned body model.
| METHOD | DESCRIPTION |
|---|---|
apply_pose_correctives |
Apply prepared pose correctives to identity-dependent rest vertices. |
forward_points |
Compute positions defined by a prepared vertex mapping. |
forward_skeleton |
Compute posed ANNY joint transforms. |
forward_vertices |
Compute posed ANNY vertices. |
get_rest_pose |
Return centered phenotype controls and identity rotations. |
joint_index |
Resolve a common joint to this model's native joint index. |
prepare_point_regressor |
Preproject a vertex mapping for repeated point forwards. |
get_apose |
Return the ANNY rest A-pose. |
get_tpose |
Return the ANNY T-pose. |
phenotype_to_shape |
Pack named phenotype controls into the ANNY shape vector. |
prepare_identity |
Precompute phenotype-dependent state for repeated forward passes. |
prepare_pose |
Precompute pose-dependent state for repeated forward passes. |
| ATTRIBUTE | DESCRIPTION |
|---|---|
common_joints |
Common anatomical joints mapped to this model's native joint names.
|
has_face |
bool(x) -> bool
|
has_hands |
bool(x) -> bool
|
num_joints |
Number of joints in the skeleton.
|
pose_joint_indices |
Canonical joints whose local transforms are driven by each pose parameter.
|
runtime |
Array runtime used by this model.
|
skinning_spec |
Static topology, render-rig weights, and optional pose correctives.
|
symmetric_joints |
Left/right joint pairs as
|
NUM_BODY_CONTROLS |
int([x]) -> integer
|
NUM_HAND_CONTROLS |
int([x]) -> integer
|
NUM_HEAD_CONTROLS |
int([x]) -> integer
|
NUM_SHAPE_COEFFS |
int([x]) -> integer
|
common_joints
property
¶
common_joints
Common anatomical joints mapped to this model's native joint names.
has_face
class-attribute
¶
has_face = False
bool(x) -> bool
Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.
has_hands
class-attribute
¶
has_hands = True
bool(x) -> bool
Returns True when the argument x is true, False otherwise. The builtins True and False are the only two instances of the class bool. The class bool is a subclass of the class int, and cannot be subclassed.
pose_joint_indices
property
¶
pose_joint_indices
Canonical joints whose local transforms are driven by each pose parameter.
skinning_spec
property
¶
skinning_spec
Static topology, render-rig weights, and optional pose correctives.
symmetric_joints
property
¶
symmetric_joints
Left/right joint pairs as (left_index, right_index), in joint order.
Indices address the J axis of :meth:forward_skeleton outputs and
cover the whole native skeleton, including joints outside the
:class:Joint vocabulary. Unpaired joints lie on the midline. Pairs
describe index correspondence only, not how to mirror a pose.
| RAISES | DESCRIPTION |
|---|---|
ValueError
|
If a sided joint name has no counterpart. |
NUM_BODY_CONTROLS
class-attribute
¶
NUM_BODY_CONTROLS = 64
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
NUM_HAND_CONTROLS
class-attribute
¶
NUM_HAND_CONTROLS = 38
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
NUM_HEAD_CONTROLS
class-attribute
¶
NUM_HEAD_CONTROLS = 60
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
NUM_SHAPE_COEFFS
class-attribute
¶
NUM_SHAPE_COEFFS = 6
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
int('0b100', base=0) 4
apply_pose_correctives
¶
apply_pose_correctives(*, identity, pose)
Apply prepared pose correctives to identity-dependent rest vertices.
Source code in src/body_models/_base.py
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forward_points
¶
forward_points(
body_pose,
head_pose,
hand_pose,
*,
point_regressor,
shape=None,
identity=None,
global_rotation=None,
global_translation=None,
)
Compute positions defined by a prepared vertex mapping.
Source code in src/body_models/anny/_model.py
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forward_skeleton
¶
forward_skeleton(
body_pose,
head_pose,
hand_pose,
*,
shape=None,
identity=None,
global_rotation=None,
global_translation=None,
joint_indices=None,
)
Compute posed ANNY joint transforms.
Source code in src/body_models/anny/_model.py
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forward_vertices
¶
forward_vertices(
body_pose,
head_pose,
hand_pose,
*,
shape=None,
identity=None,
global_rotation=None,
global_translation=None,
vertex_indices=None,
)
Compute posed ANNY vertices.
Source code in src/body_models/anny/_model.py
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get_rest_pose
¶
get_rest_pose(*, batch_dims=(), dtype=None, hands='default')
Return centered phenotype controls and identity rotations.
Source code in src/body_models/anny/_model.py
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joint_index
¶
joint_index(joint)
Resolve a common joint to this model's native joint index.
Source code in src/body_models/_base.py
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prepare_point_regressor
¶
prepare_point_regressor(mapping)
Preproject a vertex mapping for repeated point forwards.
For Torch, call this after moving the model to its target device.
Source code in src/body_models/_base.py
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get_apose
¶
get_apose(*, batch_dims=(), dtype=None, hands='default')
Return the ANNY rest A-pose.
Source code in src/body_models/anny/_model.py
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get_tpose
¶
get_tpose(*, batch_dims=(), dtype=None, hands='default')
Return the ANNY T-pose.
Source code in src/body_models/anny/_model.py
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phenotype_to_shape
¶
phenotype_to_shape(gender, age, muscle, weight, height, proportions)
Pack named phenotype controls into the ANNY shape vector.
Source code in src/body_models/anny/_model.py
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prepare_identity
¶
prepare_identity(shape)
Precompute phenotype-dependent state for repeated forward passes.
Source code in src/body_models/anny/_model.py
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prepare_pose
¶
prepare_pose(body_pose, head_pose, hand_pose, *, identity)
Precompute pose-dependent state for repeated forward passes.
Source code in src/body_models/anny/_model.py
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body_models.anny.convert_pose
¶
convert_pose(parameters, *, src, dst)
Convert the rotations in an ANNY parameter dictionary.
Source code in src/body_models/anny/_pose.py
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